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The Doom 2 Castle

   (3 reviews)

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The doom castle. A castle taken over and now overrun by mutated humans and hideous demons. You have been designated to get back the castle. You start in a large courtyard, with a large amount of mutants guarding the entrance. You take them out easily, that wasn't so hard. You open the front door to come face to face with an arachnotron! You frantically start shooting, and what's that, behind you...

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Unknown date

  
The ammo was only balanced on skill 1-2, but other than that it was an OK wad.

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Guest

Unknown date

  
This is dated May 1996. Even then, castle-style levels were old-fashioned. This one is unexceptional - it's not bad, but it doesn't stand out. There's a fairly obvious secret early on that takes you to the exit, and forces you to skip two-thirds of the map, including the cyber battle. Apart from that, there's nothing obviously wrong with the design, and it would be a decent Map01 from a castle-style megawad, but it's not outstanding in any way.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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