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SUBWAY.WAD

   (13 reviews)

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Demons have taken over the UAC Deimos subway. Your mission, clean out the stations and eliminate whoever is behind the invasion.

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Argenteo

  

Awesome map for the time (94), cool music, explore it!

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Unknown date

  
Great map with a great tune!

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Unknown date

  
Bad: Some texture errors; Possible to break sequence and skip keys; Music doesn't fit the mood very well. Good: Architecture makes for a convincing subway station theme; Lots of clever secrets and interesting areas to explore; Some degree of non-linearity. Overall: Well worth a play. 4/5 -VV

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Unknown date

  
3.5/5 Although the size of the level and the complexity of the secret areas must have been intimidating at the time, I really wasn't challenged here (except possibly in the huge open terminal rooms, with people shooting at you from everywhere at once). The effort put into the "realism" is above average, but doesn't blow you away like with Galaxia or UAC_DEAD.

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Unknown date

  
I heard this was quite popular back in the day, so I checked it out. It's not too bad for 1994, but it's no "UAC_DEAD" or "INVADE2" either. It's very bland and empty, the narrow mazes suck, and the STARTAN textures don't fit the theme. Also if you do decide to play this, IDMUS to something else immediately. 2.5/5

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Unknown date

  
This is an early level that benefits greatly if your PC has a maths coprocessor. It's huge for such an old effort, and you're free to explore around at the start. There's more detail than most 1994 maps - with (gasp) lighting effects, some new textures, and one of those floating cubes - but with only about 150 monsters spread over such a large area it feels very empty at times. It's easy to get bored with the to-ing and fro-ing. But its impressively large nonetheless.

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Unknown date

  
A good oldschool map. Although the map does have a few kinks, like texture misalignments, and some mis-fitting music, this map is a good moderate fun challenge, and does give the impression of a subway. 3/5 ~Hank

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Unknown date

  
A fun old-school map set in a subway system (with other bits and pieces thrown in for good measure) with large rooms and some interesting set-ups. The start forces you to run around and find some ammo, but other than that the gameplay is easy. There are several nice secrets to hunt down, and -- aside from a rather ho-hum corridor section -- it all makes for an enjoyable 15 minutes. With a bit more action it would have been great. Recommended. --3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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