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HELLHOLE.WAD

   (4 reviews)

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Its hell down there.

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Very cool map. **** -sargebaldy

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This is pretty nice conceptually but a bit frustrating because many switches have unclear effects (making it a true "switch-hunt"). Play is survival styled (relatively low ammo, darkness, traps and tight encounters) and suffers somewhat under conventional approaches, like killing all the monsters. ~Chain Mail [3/5] (01/2009)

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Hellhole is a good name for a gay S&M porn film, and this is a decent but flawed old level. The corridors near the beginning look great, and the design throughout is creative and interesting - at least, the individual rooms are. But the level is basically a big maze with far too many long dark corridors and running about switch-hunting. There's a dearth of ammo, and it's almost as dark as Doom III. Not as good as the author's later Valhalla.wad.

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I liked it. It Could have used a bit more ammo here and there though. The health placement was adequite. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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