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Title : BACKHOME.WAD
Date Finished : 29/05/1996
Author : Tim Butler
Email Address : kbutler@world.net
Description : DeathMatch:
Finally after beating the hell out of the Spider
Demon you enter the gateway that appeared in front
of you. Emerging from the gateway on the other side
you notice that it has brought you back to your
home on Earth. Entering the front door you notice
ammo on the floor. "What the hey?" you say out
loud. It appears that the same elf that
conveniently left weapons, ammunition, health and
keys lying around in Hell and various bases on the
moons of Mars has refurbished you house in the same
manner. Suddenly out of the corner of your eye you
see movement. You run outside hoping to see a
fellow human once again.
It is human only you notice that it looks exactly
like yourself. It appears that the gateway spilt
you as you emerged from it. Only one thing to do,
remove the competition.
Single player:
The level is set between Doom I and II. Our
favorite Space Marine arrives home to find it full
of nasties. You must activate the self destruct
mechanism on your home, and you thought it wouldn't
come in handy, before moving on to save the earth.
Additional Credits to : Terry and Glen Parson for DeathMatch testing.
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* Type of DOOM or DOOM II file*
New level WAD : Yes
Sound PWAD Only : No
Music PWAD Only : No
Graphic Addon Only : No
Dehack Patch Only : No
.LMP Only : No
Other : None
Required To Have In Dir : Nothing
* Play Information *
Map # : Map 1 (MAP01)
Episode and Level # : n/a
Single Player : Yes... But it is _meant_ for deathmatch
Cooperative 2-4 Player : Well, if you really want to
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes DeathMatch : easy for 2, medium for 3, and hard
for 4 players (varies what weapons
are available, where they are and
how much ammo and health is lying
around.)
Single Player : Guns, ammo and health change
the same as DeathMatch. Easy
scatters a few monsters. Medium
adds more. Hard is similar to
level 30 in Doom II as more
monsters are always being
produced by the skull cubes.
Command Line : Make sure to make items and monsters respawn on
every difficulty so that the level doesn't run
out of either. Which will either make it very
easy (no monsters) or very hard (level full of
monsters and no ammo - chainsaw time! :) )
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
Dehacked File : Backhome.deh turns off the teleport flash and sound
(Optional but recommended)
DM.EXE config file : Backhome.cfg can be renamed dm.cfg and copied to
the DOOM II directory, after making a backup of
dm.cfg of course. This will make it easier to set
all the command line options without making a .BAT.
You have to make changes for multiplayer (COM ports,
network stuff) but just select the difficulty and
press F1 to load the single player version.
* Construction *
Base : New level from scratch
Build Time : Started January 1996 using DEU for DOOM I then
converted to DOOM II.
Editor(s) used : DEU then DETH. DM2CONV v1.6 was used to convert
between DOOM I and II.
Known Bugs : Because the ground floor has so many two sided
linedef HOM's sometimes appear. Also if you
stand behind the "trees" out side downstairs
and look towards the house the games will crash.
So DON'T do it. (I have made it impossible to go
behind the trees without IDCLIPing. If you do and
it crashes back to DOS don't blame me.
May Not Run With... : I haven't tested the level on a 486 so I don't know if there is any
significant slowdown in the complex sections.
* Copyright / Permissions *
Authors (MAY NOT) use this level as a base to build additional
levels.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
BBS numbers:
Other: