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nHexer2.wad

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About This File

nhexer2.wad is an episode of 3 levels, originally from hexer.wad, also made by me. This wad is sort of an universal wad, which means that it can be played in several kinds of play-types: Deathmatch(2-4), single-player, cooperative play or even team-death- matches. I suppose it's very challenging and fun for all types. well, I tried to record a demo from me, playin' in single player mode and completing all 3 levels, without saving, of course, so I realized how difficult this episode is, espe- cially the first level. Finally I made it, after several HOURS of frustration. I completed it with turbo 255, but without running. This was in 'hurt me plenty'-mode. Well, I guess this is a pretty hard episode. Or can you do better than I? Send me an lmp-file and tell me how many days of hard training you needed to complete the levels... I have to remark that nhexer2.wad isn't an unfair wad, because if you're really good enuff, you can make it. The hardest points come, when you meet the fraggin' Arch-Viles; Revenants can be tuff, too. I had to take an Arch-Vile out of the wad, because he revived demons, which walk through walls and be- come invulnerable...guess you know what I mean. Yeah, I know, I'm writin' to much bullshit, enuff said.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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