Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Der Turm

   (11 reviews)

Guest

About This File

This level is a downsized version of an extremely large level I created which would not save due to "savegame buffer overrun." This level has been tested on 3 different systems and exhibits no such problem.

Pay attention to wall textures and check your map once in a while. Remember the one really bad monster is EXTREMELY easy to kill, once you know how. There's no need to cheat, 'cause I hate him too. Note the multiple bezerk boxes are simply a way of me giving the player 100% health without using multiple medikits. Too many useable things is the key reason some levels wouldn't save (although the number of sectors also seems to have a negative effect). Thus my reason for cutting down on the number of medikits by using single bezerk kits.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

everennui

  
3 Stars. It's old and it's actually pretty good for its age. A lot of it is running around and it gets old after a wild. There isn't enough action to keep you interested and the elevators are inexcusably too high. Especially given that freelook wasn't implemented at this point.

Share this review


Link to review
doomedwarrior1981

  
Really good for its age made back in 1994 quite a fun and challenging level

Share this review


Link to review
Guest

Unknown date

  
excellent dungeon crawl here, long and epic.

Share this review


Link to review
Guest

Unknown date

  
I like this old map; it has neat light sourcing and varied areas (dark hallways and vast rooms) but it keeps its overall theme all along. The wad shows you you can achieve a lot by simple means. It's big, but fun to play.

Share this review


Link to review
Guest

Unknown date

  
Bad: Some texture issues; A bit too many supplies given; Secrets required to complete level. Good: Huge, sprawling, semi-non-linear level gives you lots to explore; Very effective lighting; Adequate challenge. Overall: Pretty good stuff. Recommended. 4/5 -VV

Share this review


Link to review
Guest

Unknown date

  
This is dated July 1994. It's a pretty entertaining map; the textures and lighting effects are good for the period and the gameplay flows well, with lots of mostly weak monsters. It feels like three different levels smushed together (tech-castle, concrete techbase, a bit of sewer, then Death Star), and has a good non-linear wanderabout feeling. Once again it leaves me wondering why cyberdemons spend so much time loitering beneath crushing ceilings; habit? Ritual?

Share this review


Link to review
Guest

Unknown date

  
I too had a few missing textures issues in GZDoom, but this did not really detract from game-play and considering this is a 1994 wad, it's a fun adventure. There are a few too many power-ups, some badly (or thoughtlessly) placed, but nevertheless I still enjoyed it. 3.5/5 rounded to 4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...