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dmprtl.zip

   (3 reviews)

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EVERWHERE YOU TURN, SOMEONE OR SOMETHING IS TRYING TO STOP YOU. TO KILL YOU. HAVE YOU CONSIDERED WHY THEY BEHAVE THIS WAY? WHAT ARE THEY PROTECTING? WHAT ARE THEY HIDING? PERHAPS THEY'RE TRYING TO TELL YOU SOMETHING. MAYBE YOU SHOULDN'T BE WANDERING AROUND THEIR FACILITY PUSHING BUTTONS. MAYBE THEY'RE TRYING TO STOP YOU FOR YOUR OWN GOOD...

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Starts off decent and difficult for 1994, but quickly goes downhill as soon as you reach the inescapable switch room behind a blue door. After you enter the "portal", everything turns to shit with a dark, boring, unmarked maze with no ammo. It could've been a good map, but poor design choices ruined it. Also, the only non-secret weapon is a shotgun. Ugh. 2.5/5

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Unknown date

  
Large, extremely violent, fun map, split into two parts: First part is a well-designed techbase. Tons of monsters and traps everywhere, and a clever progression. The second part is a maze in hell, poorly designed, much duller. No ammo here, so use the chainsaw/fist often. Fine secrets (apart from an "impossible" one). A trick jump to the switch room down in the ooze is needed to finish the map without cheats because of a design flaw. Lots of stragglers means 100% kills may be tedious. Recommended. --4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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