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The Artifact for DOOM II

   (38 reviews)

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About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (something about having to climb a waterfall and navigate an underground river and some sewers). You hear a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of space marines that failed miserably. The one lone survivor kept babbling about "blowing up a mountain, though not the way we intended." He died before he could explain what he meant.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

A reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!

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Guest

aargh

  

Artifact didn't age well. Confusing layouts, bland combat. Infuriating teleport "puzzles" in level 3. And probably the worst Icon of Sin fight I've ever seen. 

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Argenteo

  

From one of the ''Eternal's'' authors. Big adventure split on 3-maps. Cool tricks, exploration and great adventure. Follows on Welcome To Hell.

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SilverMiner

  

Cool wad, I'll give it 6/5

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Havoc Crow

  

The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).

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NuMetalManiak

  

there is a lot to this map, but not a lot of good to see. the layouts are bland and make players go just about everywhere. on MAP01 you can actually lock yourself from some secrets, as well as some items. combat is fine enough though. MAP02 has damaging water and some invisible walls to pass through, and can actually be done quickly enough. MAP03 tries to use the self-referencing sector trick as well as a few other ones to make it interesting, but it actually isn't well done in execution. also the Icon of Sin really sucks for this map. yep, for a 90's wad, it's big, but not really great.

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YouAreTheDemons

  
Megamur is right, this thing has aged poorly.

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Megamur

  
The way the levels are interconnected is pretty cool, where you can see parts of the other maps from windows and such, and can even revisit part of levels you completed. The massive scale and complexity (for the time) is something to behold, too, and limited supplies make combat tough. However, it starts confusing and gets worse, culminating in the awful Map03, which is a headache-inducing teleporter maze/invisible bridge combo. Artifact has aged poorly. 2/5

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Martin

  
Utter crap, most unfair Icon of Sin battle ever made

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Guest

  
Totally damaged wad (It looks damged, because of the graphics)! Nothing fits together! 2/5

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Guest

Unknown date

  
Really enjoyed this:)

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Guest

Unknown date

  
Certainly has some difficult sequences including tons of hitscanners time and again. But if you can overlook some of the more frustrating parts like this, you may enjoy this early gigantic, three-part level. This was also one of the first WADs I'd ever played, so it holds memories first getting into this WAD making community. ~vf

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Guest

Unknown date

  
pretty cool map, a classic 3.5/5 - PerOxyd

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Guest

Unknown date

  
Just might be the best thing to come out of '94. The levels are huge and filled with puzzles and secrets. Map01 even has multiple paths to the exit. The connected areas between levels add a lot of personality and the fights are really challenging for the era. Map03 was kind of disappointing, but still atmospheric. Make sure you read the text file before playing. 4.5/5

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Unknown date

  
Awesome. Kept me busy for a while. :) 5/5

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Guest

Unknown date

  
Don't forget to read the designer's notes before playing this one. God damn what a fight.

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Guest

Unknown date

  
a little too hrd for me on UV put it's a good one for sure. 4/5

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Guest

Unknown date

  
i cant beat it i keep going back to the thrurd level and its starting to suck.

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Guest

Unknown date

  
I liek how doom 3/3.5 used this same storyline.Essentiall y.

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Guest

Unknown date

  
I'd say for 1995 is quite complex and has some good ideas but also a lot of confusion and stuff that I hate. Secret walls upon secret walls where sometimes they have the same texture, too many buttons/panels that do something which sometimes can be fun but sometimes when it's needed to progress not. 3.5/5 - Optimus

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