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Mariko Kouda DOOM ][ (a modification edition)

   (11 reviews)

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About This File

Single/Co-op/DM wad for DOOM ][ Another brand new Level for DOOM ][ Mariko Kouda Levels.

Mariko Kouda face texture mapping. Many wall is Mariko Kouda. Oh! no goddess yes! She is OKINU-TYAN!

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Unknown date

  
A masturbation fantasy does not a good map make.

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The level is mediocre, with some interesting bits, although some keys are hidden and there are a couple Nazis. The graphics and sounds are weird though.

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Okinu-chan!

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Words fail me.

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The sounds and graphics get a gold-plated leather-bound WTF award, but the music is OK and the map itself is surprisingly good.

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There's no such thing as stage names for Doomers. The graphics and sounds are really weird.

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All your base are belong to us, with this one. 3/5

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It's quite a good gameplay. The music is interesting, but it can drive a person crazy. The skull taunt are pretty funny as if they were trying to say, "Ooooh... a marine, I want to meet you". Quite creepy to say neither the least. The combat sounds is the main factor that gives its own special charm. There are some interesting challenges with this wad, especially if you want to duke it out with an DOS engine. The wad is also DOS-compatible with some side-effects.

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Omg this is shit! It looks like Pokemon! 0/5!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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