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quikisgd.WAD (quick is good)

   (7 reviews)

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About This File

Quick is good. Advertising seems to have told us that. This is a very good level. Not all that quick but damn good. If you're looking for a level to download, download this. In the top 0.1% of levels out there.

I know I'm not being paticurly modest but if I was nobody would download this.

You are somewhere where you don't know where is. You are surrounded by maniacal idiots who have begun nibbling on your shoulder. You know there is a chapel somewhere outside which has a teleport to your house, and you want to find it.

You blast some Revenants and Hell Knights and Arch- Viles into oblivion and jump in. There, that wasn't _SO_ hard.

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Argenteo

  

You are somewhere, you are surrounded, there's a chapel, there's a teleport.
Quick action and cool details. No more than 100 kbs.

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Zahid

  
Access to secret rewards nothing collectible but kills troubling Av for you,its a pleasant and unique idea imo...a nicely detailed solid oldschool map...

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Guest

Unknown date

  
Small map with some attention to detail and lighting, good cramped fights, and a neat trap or two. A cleverly designed secret allows you to kill an Arch-Vile which could otherwise teleport and revive monsters. You can definitely see traces of the same ideas that made Malcolm's CHORD series so good. To get to the blue key, shoot at the green torch next to the Baron. Recommended. --3/5

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Obsidian

Unknown date

  
0_o 1996? Very nice indeed. 4 stars. - Obsidian

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Guest

Unknown date

  
Man has some skills, great level, archville whooped me when I least expected him.

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Guest

Unknown date

  
OK, I'm an idiot. How do you get the blue key after you kill the baron guarding it?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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