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Acidfalls

   (13 reviews)

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Never_Again

  
A good, complex level somewhat marred by mandatory wallhumping - not just for secrets but to merely go forward. The Computer Map helps a lot here, although it's hidden in a secret within a secret. Neither mazes nor the slime presented a problem for me.

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Unknown date

  
Great map... I managed to complete it on Ultra violence on Vanilla AND Brutal Doom both. Well done for a sewer level... I personally prefer these kind of maps on brutal so the fighting itself is a bit more intense ,to cancel out the boredom of the switch hunt parts, but all in all... had a blast with this 1, would recommend!

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Unknown date

  
This is not overly detailed. But it's looking quite ok. Gameplay is fun, too, in this medium-sized map, especially because of many secrets that make your way quite unlinear (and even a bit confusing in places). The acid theme isn't overdone here, btw, so the level of frustration due to acid damage isn't too high. My only severe point of critique is, that I couldn't return from the exit area to the main part, where I would have liked to search for the missing monsters and secrets. 3/5 -Milian

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Unknown date

  
looks ok but i hate comandos!

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Unknown date

  
pretty cool

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Unknown date

  
Pretty good, especially if you like crate mazes and sewer systems. Quite gentle gameplay throughout this large map.

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Unknown date

  
Evil mazes :(

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Unknown date

  
Really fantastic! Thanks!!

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Unknown date

  
looks OK but I hate mazes... - PerOxyd

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Unknown date

  
This is dated July 1996, almost fourteen years ago to the day. That's the gap between Pac-Man and Doom itself, which is spooky to think of. Anyway, you fight 265 baddies in a decent albeit mazey industrial sort of thing with shades of E2M2, which pleases me. Lots of good-natured brawling, suffers from a boring switch-hunting slime sewer, and a limp ending that falls flat unless you ration your plasma cells (although you can just run past it).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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