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Cruel Hell

   (7 reviews)

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Fairly big level for the new Episode 4 of ULTIMATE DOOM.

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Guest

Guest

  
Great old school map

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Guest

Unknown date

  
Enjoyable map with looks on a par with "Thy Flesh Consumed". Worth getting.

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Guest

Unknown date

  
Awsome 1996 map, has a really nice DOOM feel to it. Definently a classic. 5/5 -r_rr.

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Guest

Unknown date

  
This is a solid map dated December 1995. It superficially resembles an E4 map, but the layout and feel are closer to E2. It's much easier than any E4 level, and you don't really need the BFG and plasma gun (especially as they appear when you only have a handful of imps left to kill). It has a professional feel throughout and, again, would have been a good opening level for a megawad.

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Memfis

Unknown date

  
An OK E4 style map. The lighting is very weak and makes everything look bland but the gameplay is fine.

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Guest

Unknown date

  
Nice map from a young mapper with a good idea as to how to make fun levels.

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Lightning Hunter

Unknown date

  
Great detail for a map made in 1995. The downside is the short length of the level, and lack of any real challenge. Well polished for the time it came out, though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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