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Title : goaway09.WAD (goaway v0.9)
Author : Malcolm Sailor
Email Address : sailorm@muhammad.usask.ca
Misc. Author Info : From E-mail messages about 3_pack1.zip
Thanks. I needed that.
-richard@radar.demon. something.
I have one thing to say: cooool.
-Rob doell (doell@sklib.usask.sk.ca
I would greatly appreciate feedback on:
ammo/health: there's more than I need but I know
where everything is.
difficulty: too easy/hard
how much you loved it/hated it.
.zips I have made:
darker.zip: contains darker.wad, my first level
3_pack1.zip: contains ruler.wad, omelet.wad
and tekrkbrn.wad, better than most stuff
out there but nothing special
ds-61-2.zip: contains seven high-quality maps
alapolgy.wad: two very short levels
fromdrem.wad: a very short level from a dream
lab.wad: a high-tech lab
boom.wad: a ghost-town. The first room is
practically copied right out of dante's gate.
It's good though.
wasteme.wad: an untested (at point of release)
wad. I left out the exit switch (blush).
sinferno.wad: a okay hell wad.
quikisgd.zip: one of my more recent releases.
Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
-cmarti39@icon.net
Soon to come:
Skull.zip: skull.wad for doom 1
DS-61-3.zip: update of ds-61-2.zip
nosun2.zip: second of a series: the space ship at
the end nonun.zip(oh, so that's what it was)
My fav. wads: Raven.wad (you know it)
Mtfactor.wad. It's incredible!
get it now!
Darkcvnt.wad. The best!
Description : Some aliens invaded your town and you want them to
goaway!
| Large city-like level. over 450 sectors.
|\ | / Ton of archviles.
| \ | /
| \|/
| /|\
| / | \
|/ | \
|
Additional Credits to : Canada, Myself, iD, and the makers of dck. Without
it, I would still be trying to close a sector in
deu.
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* Play Information *
Episode and Level # : Map01
Single Player : Yes, built for it. No FUCKING (there did I piss
off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player : Yes,
Deathmatch 2-4 Player : Yes, Extra Weapons, Closed off to a certain portion
of the map -not tested though
Difficulty Settings : Yes. Play it in UV for the full experience.
New Sounds : No
New Graphics : No. Just imagine the sky is whatever it would look
like on the sun. Or if you have dante's gate and
dck you can add dante's gate to your list of
textures and then play and it will have a starry
sky which looks a lot better.
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : I would guess 35 hours.
Editor(s) used : Dck 3.4, by far the very best editor. Try it, it
kicks deus (and all the others) ass. Read the docs.
Known Bugs : at the end, something screws up that I guarantee
you won't notice if you don't look.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. But if you do give me credit.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.