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DS-61-3.zip (alapolgy.wad, fromdrem.wad, lab.wad, sinferno.wad, boom.wad, wasteme.wad)

   (4 reviews)

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About This File

DS-61-3 was another one of the imperial pilots that wasted all those rebel x-wings in the first star wars movie.

7 levels meant to be played alone.

Alapolgy map1: simple, fairly short .wad. No shotgun annoys you, but its the point of the level.

Alapolgy map2: Super shotgun's right there; very short. By DCK's colour code; three red baddies and a whole shitload of pink ones.

Fromdrem: Came to me in a dream. Experience it.

Lab: Fairly hard; infiltrate a alien lab and blow it to hell. Actually; it's already there. Good wad.

Boom: Good wad. If you miss the shotgun, well, sorry.

Wasteme: Good wad with annoying beginning.

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Argenteo

  

6 wads, 7 maps. Short and tough travel through early Malcolm Sailor's visions.

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Unknown date

  
You get six individual .wad files. They're all Map01, except for Alapolgy.wad, which is Map02 as well. I was expecting dross, but Wasteme.wad is a pretty good E4-style map, Boom.wad likewise, the two Alapolgys are good fun etc. in fact they're all decent small-scale E4 levels, moderately tough, a bit cramped. Fromdem.wad is trivial, but overall I was pleasantly surprised.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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