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The Lava River Fortress

   (3 reviews)

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This level belong to my newly-created "1500-shock" series. What does this means? These levels are about 1500 vertexes (!), There is generally new graphic in them, and sometimes new sounds and music. Hey, if you aren't good at DOOM, then don't play this. Or you will have to cheat...a VERY BAD thing! It is a PWAD created for 2-player (or more) games. I can play it even alone, but you? A description of this level: You escaped the sewers of the Fortress, only discovering you left them exiting the wrong side! (stupid...) Then you must return down to the sewers by activating an exiting switch within a hidden elevator on the "wrong" side (the start side). But that elevator is locked.... The you must return in the Fortress! Doom onto all you, stupid aliens, for I'm "Back For DOOM"!!! (Take This! -Copyright 94-95)

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The file is dated October 1995. Judging by the (unhinged) readme there were other levels in the series, but this is M. Brunod's only archive entry. The author is bullish about the level's size and difficulty, but it's really just an average-to-decent 1995 level. It's large, but there isn't much detail. There are lots of monsters, but there's no real challenge. It has one of those bits where you have to pick between several teleports, one of which is instant death.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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