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DoomBall ][

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About This File

"When played using the included .deh file it becomes an entirely new Doom experience."

Run the Install batch file included with this file!!!

"DoomBall is played like soccer only your opponent may kill you to keep you from scoring."

A new "feature" I have added to DoomBall are fatalities. After you have scored 5 goals and the scoreboard closes up, push the switch again and you will see a door open on one side of you. Open the door, put the losing player in the room, push the switch again, then push it once more and your opponent will experience a lovely death.

To begin playing DOOMBALL ][, pick a player (prior to the game) to push the switch that is in the field to reveal the ball and begin play.(See below)

As a promotional gimmick for Savage: ND, I have included a brand new DEATHMATCH wad with DOOMBALL ][ Note that this level is not included with Savage, but the Savage levels are of the same theme and just as intense!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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