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research.wad

   (3 reviews)

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About This File

Before things got out of hand on Phobos, UAC engineers installed some prototype gates at a research facility on earth that's lo- cated in an old manor up in the mountains. As on Phobos & Deimos, unwelcome visitors used the gates to come in, spread mayhem, and set up housekeeping. As part of the task of eradicating the invaders from earth, you decide to pay the base a visit.

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Not really bad, but a bit too amateurish in all aspects. Even in 1996, playing it @ UV didn't give much fun.

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Zahid

  
very basic in all aspects...strange progression and dull gamplay...not bad for first attempt in 96's but didn't aged well...

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Guest

  
This is from '96. now by 96 most people had figured out how to make good levels and we were past the 94, 95 stage of REALLY crappy wads. This wad feels very much like a 94 or 95 wad. The author states this is his first wad and it is an obvious one as alot of the areas are different themes. all in all it is a slightly generic level not horrifically bad but not fabulous either. the author shows promise. -RainboWarrioR

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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