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WSHEXDOM

   (3 reviews)

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This wad started out as just one level but it was so big I had to break it up into five different levels for smoother game play. It was made primarly for multiplayer cooperative game play. Playing it on skill level 3 is very challenging (when playing a multiplayer game). I think we died anywhere from five to twelve times on each level at skill level 3. There aren't very any complicated puzzles in these levels but there are lots of monsters and some very interesting traps. I hope you enjoy playing it as much as I enjoyed makeing it.

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Thumbs down. Design reminds of DooM II PWADs circa 1994--huge, mostly monotextured rooms packed with unsavory entities. By Hexen standards, it is fairly difficult (for the single player, I mean), but veterans of DooM/Heretic shouldn't have any real trouble completing it on skill 4--assuming that these hypothetical players have dementedly high endurance for tiresome gameplay, that is. As someone else so aptly commented on one the Fiffy Hexen WADs, "Hexen isn't supposed to be a slugfest." --TDotW

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A repeatable line allows you to have infinite mana by generating more Kraters, and you get all your weapons by the third room, but even so it's fairly challenging... and trying, as a lot of the "difficulty" comes from pulling cheap shots like using earthquakes to throw you over ledges, dropping lifts from under you, etc. It seems like every bad Hexen map (and some otherwise good ones) likes to use traps that make the player plunge to his doom. I guess it was novel at the time. Also, this map is ugly.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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