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outpost of death

   (6 reviews)

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About This File

A single player/cooperative level with deathmatch starts...I don't think it would be good for dm, though. if you do play dm, remember the -nomonsters switch, or else your screwed.

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baja blast rd.

  

Fun fact: the author of this could not have a Doomworld account. First, because he was 12 (you have to be 13 to have an account -- not even 12 and a half sorry), and second because in 1996 Doomworld did not exist.

 

For something made in 1996 by a 12-year-old, this is surprisingly good. It leads off with a vicious chaingunner-heavy ambush in a room that reminds me of a mini version of TNT's "Metal," which sets the stage for what is to come, a lot of fun, close-quarters, vicious traps that are still pretty "fair" because people are better at the game than they were back then. Some of the crossfire-heavy courtyards can simply be threshold-camped, but when a map rubs me the right way, I turn down that option. The texturing is competent and cohesive, heavy in Earthen tones like something out of early-mid Doom 2. Better than Master Levels.

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Zahid

  
By a 12 years old kid in 96s!really Doomkid? its awesome then,despite having bit surplus health/ammo ...

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ReFracture

Unknown date

  
Enjoyable.

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Guest

Unknown date

  
a tad short but still a decent wad 3/5

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Guest

Unknown date

  
cool y7ea

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Doomkid

Unknown date

  
Brian Glines and Kevin Worrel both have Doom maps on this archive, and both of them went on to work on the COD series. So many Doomers hate COD, yet it was spawned by Doom lovers.. Fancy that, huh? Figures it was an interesting bit of trivia. He made this when he was 12, not bad, not bad at all.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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