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Burg Nideck v1.1

   (4 reviews)

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About This File

"Burg Nideck ist im Elsaá der Sage wohlbekannt, die Höhe, wo vorzeiten die Burg der Riesen stand; sie selbst ist nun verfallen, die Stätte wst und leer, und fragst Du nach den Riesen, du findest sie nicht mehr." -- Das Riesenspielzeug, Adelbert von Chamisso

Castle Nideck ist so large and crudely hewn that it is said to have been built be giants in prehistoric times. And prehistoric it sure is - it's been sitting deep in the mountains for as long as mankind can remember, dark and foreboding. A few months back, activity was reported inside the castle - screams and moans, weird lights and evil laughter. It was discounted as the usual talk, until the day a whole village disappeared and you were sent to investigate...

Note: While this is not on of these Look-how-many-monsters-I-can-throw-at- you WADs, it _is_ very difficult in UltraViolent, especially in Multi- Player games. Try Hurt Me Plenty first, it's the level I designed it for.

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Walter confetti

· Edited by Walter confetti

  

Pretty large and open level, few monsters and pretty nice design for a 1994 map imo. Is a enjoyable play.

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Unknown date

  
One of several early levels where you start off outside a big square castle, and then you go in and kill the monsters etc. It's quite good for 1994; no attention paid to theme, textures etc but it's old-fashioned open-plan fun, not too taxing. I like it when the Cacodemons die - I find it erotic. They gasp and lose control as their die. It's like orgasm.

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Unknown date

  
I'm sure it would of been an interesting concept for 1994 but today it just comes across as too easy, too underdetailed and just boring to play.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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