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TRUCK.WAD

   (11 reviews)

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About This File

Technically innovative. Contains graphic enhancements, reminiscent more of Duke Nukem 3D than Doom, though requires no EXE enhancements - just load up the PWAD and go!

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Zahid

  
that projector effect was awesome...sadly never see it in any other vanilla map even after 20 years of this wad...

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Guest

  
Trak faster zan truk!

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wallabra

  
Surely a innovation for the time that must be remembered. Nowadays with ANIMDEFS and ~120 frames you can achieve the same effect.

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Guest

Unknown date

  
Some surprisingly clever vanilla effects. The level itself isn't particularly playable as a deathmatch map, but it's worth looking at just for the ingenuity of the author, from a time when most people hadn't thought of this sort of stuff yet. Make sure to play with 35 tics per second, though; unlatched framerate's interpolation will break one of the more interesting effects. -esselfortium

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Doomkid

Unknown date

  
That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy.

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Guest

Unknown date

  
Interesting for a Old Wad like this. Try it out.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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