Editors Used
doomcad 5.1, wintex 4.3, warm 1.6, midi2mus windeu 5.99b1, bsp15, DMGRAPH, paintbrush, paint shop pro, LVIEW, coreldraw, notepad, and of couse the mighty winzip
Bugs
In level 1, after you get the rocket launcher, stay away from the lift that dropped you into that room. Be very careful in cooperative mode and make sure that everyone is out of the first room before you get the rocket launcher, unless you just miss the dos prompt. I have never actually tried cooperative mode, but I'm guessing it would be a problem. if you don't believe me, get the rocket launcher, turn on your no clipping mode, go back to the first room, and ride the lift down. In level 2, in the room behind the red key door, kill everything before you press the second switch. Sometimes when all of the doughboys are around the middle column, the teleporter doesn't lower all of the way to the ground. This is pretty rare, though. It's only happened to me twice, and I've played level 2 five billion times. My only guess as to why that happens is that the doughboys do it.
Text File
================================================================
Title : Doomy: Ringo's Pillsbury Adventure
Filename : Doomy.WAD
Author : Jonathan Wire
Email Address : dwire@bga.com
Description :Did you ever dream of being Ringo Starr
or of murdering the pillsbury doughboy?
Me too! Now you can live out both of
those fantasies with doomy. pillsbury
doughboys replace hell knights, barons of hell,
and cyberdemons. Picture of Ringo replace the
guy's head at the bottom of the screen.
Also included 3 crappy levels for your
enjoyment! Just put everything in your doom2
directory and type:
dmyinst
and then:
doomy
Additional Credits to :id software and the people who made the
editors listed below. thanks guys.
================================================================
* Play Information *
Episode and Level # : Doom2 levels 1-3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes (from easy to very unfair)
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : 2 doughboy pictures i found on the internet
and a beatles picture i found somewhere
Editor(s) used : doomcad 5.1, wintex 4.3, warm 1.6, midi2mus
windeu 5.99b1, bsp15, DMGRAPH, paintbrush,
paint shop pro, LVIEW, coreldraw, notepad,
and of couse the mighty winzip
Known Bugs : In level 1, after you get the rocket launcher,
stay away from the lift that dropped you into
that room. Be very careful in cooperative
mode and make sure that everyone is out of
the first room before you get the rocket
launcher, unless you just miss the dos prompt.
I have never actually tried cooperative mode,
but I'm guessing it would be a problem. if you
don't believe me, get the rocket launcher,
turn on your no clipping mode, go back to the
first room, and ride the lift down.
In level 2, in the room behind the red key
door, kill everything before you press the
second switch. Sometimes when all of the
doughboys are around the middle column, the
teleporter doesn't lower all of the way to the
ground. This is pretty rare, though. It's
only happened to me twice, and I've played
level 2 five billion times. My only guess as
to why that happens is that the doughboys do
it.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Fun with Doomy *
Here is some fun stuff you may not have tried:
1. Run doomy with TNT(final Doom). Watch the man in the first demo
shoot up those big, bad walls!
2. Reformat your hard drive and then try to run doomy. Pretty neat,
huh. (if you are dumb enough to try it, you deserve what you get)
3. THE INDEPENDENCE DAY GAME:
Load up doomy.wad on your favorite word processor, print out what
you see, and then take the papers to your next-door neighbor and tell
him it is an alien transmission that you got from a U.S. satellite.
If he believes you and moves out of town, break all of his windows
and blame it on the aliens, and then make mean jokes about him behind
his back.
* Doomy Notes*
1. Are you wondering what the story behind doomy? Are you sitting at
home thinking to yourself:why are all of those doughboys running
around and what do the levels have in common? The answer to those 2
questions is this--I don't know and nothing. I you happen to think
of a good reason for doomy to exist, why don't you e-mail your
story to me.
2. If you started molding your biscuit dough into doughboy shapes and
shooting it up in your backyard or think you are being followed by
and elite group of doughboys hired by the government to take you out,
you should probably delete doomy and seek professional help. THIS IS
NOT NORMAL. As a matter of fact, it is very, very strange.
3. Just to answer some of your questions:
The dead cyberdemon doughboy becomes a biscuit
The dead hell knight doughboy is pulled back into a dough
container
The dead baron of hell doughboy gets burnt and crumbles
That thing on Ringo's head when you are in god mode(wussy)
is a halo
I am not an artist, so try not to judge the doughboys to harshly
The monsters and levels in this wad are fictitious. Any resemblance of
them to actual monsters and levels in unintentional.