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Hell Palace v.2.0 Final

   (3 reviews)

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You are a body guard for an ammbasdor of the desert you are on a ammbasdor type mission to a palace (your a body guard you dont get told much)and as luck would have have it you went to sleep one might and woke up or at least you think you did but where you woke up at bothered you sligtly you were standing in a room with a a bunch of skulls and a shotgun with some shells and one thought kept echoing in your head NOTHING IS AS IT SEEMS(hint hint)

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Unknown date

  
This is an old level from a boy who doesn't know how to use sentences. The level would have been just about average for 1994, but it's from 1996. It's basically an indoors castle-themed dungeon-type map with a modest array of monsters, and some unmarked secrets that give you a superflously huge amount of rockets and weapons. The level has several empty, odd rooms that feel like traps but aren't. It's decent as a first level (the designer must have retired after this).

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It's OK.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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