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BLINDSIDE2! (BLSIDE2.WAD from BLSIDE2.ZIP)

   (8 reviews)

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Think the original Doom2 levels were hard ?? .... You are in another WORLD now...The instant you move, BLINDSIDE! Does it ever end ?? You probably won't forget the name, but in case you do, do a 180 just before hitting that exit switch...

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Guest

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Rated 3.5, Blindside 2, MAP01. A complicated interconnected series of assault situations, with no discernable theme nor logic. Interesting to explore, like a 3D twisted rat maze. Epic main battle with constantly teleporting cyberdemon. There are several puzzling things to figure out, that can help. Can play it multiple ways, with few constraints, like a deathmatch.

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Guest

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^ ^ ^ What the 4 guys on top have said 3/5 -Ofisil

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Memfis

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Hated it: EVERYTHING IS A GODDAMN LIFT FFS. It makes for a hectic and challenging gameplay, I'll give it that, but... I dunno, just not my thing.

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Guest

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This is dated November 1994 (although the text file is from '96). It's astonishingly good for something so old and indeed still entertaining today; nice and hard, too. The readme thanks Jim Flynn, and so the author was in good hands. You fight 143 monsters in a series of often brutal hitscan traps, including a Q-Bert-esque hexagonal lift thing that rings a bell. The design's often fiddly and there are lots of lifts but I enjoyed it.

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Guest

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Well-done, challenging level. You have to think a bit about how the crack the largest and final nut, too.

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Guest

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That's pretty awesome. Pure non stop action with distinct Doom2 feel. Looks nice and gameplay is awesome - smartly designed map without a dull moment. 5/5 from me. -- Brun Ohn

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Guest

Unknown date

  
Surprisingly good '96 map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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