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The Spider Drome (v1.0)

   (3 reviews)

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About This File

Spider contains one mission, features loads of secret doors and areas, new graphics, nicely aligned textures :-), never before seen room designs and some porn (gasp!), so if you are easily offended, PLAY IT!

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Meril

  
The map is really good, nice design and architecture, but it is very confusing! You must find unmarked secret door to continue (IDDT), later "lift maze" is annoying. And red key (also needed) is hidden in secret area. Monsters are challanging on UV.

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Unknown date

  
It's OK - pretty well made. The pron is very mild indeed.

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Unknown date

  
An ambitious and decent-looking 1994 wad, with lots of clever little touches - the "wavey" crushers, a maze of lifts, train tracks, the Doom billboard and spider room. Some of them don't work at all (the lift maze), and there's a lot of to-ing and fro-ing, but they're good ideas for something so early. Loses a star because you have to find an unmarked and unremarkable secret door quite early on in order to continue. The porn consists of a single topless lady who looks familiar.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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