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SCHOOL DOOM II

   (20 reviews)

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MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play.
MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out!
MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many.
MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two?
MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you...
MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example).

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Guest

Unknown date

  
this has a funny faq ( see the text file ) 4/5

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Guest

Unknown date

  
People, don't complain. This is 100x better than that so-called School Doom the original. The original one (made by totally different authors) completely lack on details (there was only one door texture, one detail lacking floor texture and bad level design. This one has much better level designing and graphics than the original School Doom. This is hard work that the author put in the wad! Shame on Arensic Software for not doing a good job on the original...

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Unknown date

  
I freakin loved Shoold oom. What made it special was... well, I put the Grease soundtrack into the cd tray, and it... it clicked. It really clicked. Whenever I hear `It's Raining On Prom Night', I can't help but remember mowing down the shotgun troopers while listening to it.

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Guest

Unknown date

  
lol this was awesome and fun back in the day. 5/5

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Guest

Unknown date

  
a classic! a must play!

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Guest

Unknown date

  
It's better than the first School Doom but it's not as interesting looking as St. John's Doom or Trinity Doom. 3/5

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Guest

Unknown date

  
Classic. -FragMan!

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Unknown date

  
This is dated September 1996; a happy time when this kind of level could still be made, without the author being arrested. It looks crude but there's a lot of detail and the sounds are funny ("Aiee!", "Arrgh!" etc). It's also the only levelset I know that has a picture of Finnish president Gustav Mannerheim in it. Map01 and 04 are the meat, Map02 is a maze, 03 is pretty dire, 05 is a shorter version of 01 and 04, 06 is a dull boss battle.

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Many shortcomings (is it really possible to end Level 1 without a cheat code?) but not too bad. It's a good wad for those of us who've always wanted to do a school shooting. >:-)

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Unknown date

  
It's pretty good, the new textures and sprites are... well... disconcerting, and the whole thing gave me the impression of a really new experience with Doom, and even now, 2 years after, I keep a good feeling. I could have rated it 4 stars for the hard work, but I give 3 stars because of the lack of details and the impression that this pwad is really old!!! That said, I was pleased with it! -Jive

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Unknown date

  
This sucks.

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The school levels were ok. The non school levels were stupid.

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IT sucks! but I don't see this working any other way. So many memories of MAP04 deathmatches. I can't really give this less than 5 stars. I just, cant. Play this, now. ~Cson

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The non-school related enemies were pretty gay along with the non-school levels like the Sewers, the Park, and that last level with that retarded Cyberdemon replacement. Everything else was pretty decent. 3/5

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OMG!!!!! THIS WAD KICKS ASS!!!! WHen i get mad at a teacher i use it to simulate me on him! LOL . Love the Grafics and the music! Very nice very very nice. Its also sweet cause its so wrong! 4 stars dude!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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