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WSCHEAT

   (3 reviews)

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About This File

This wad is meant to be used primarly for multiplayer games such as deathmatch. By learning the secrets of this wad you will be able to give yourself the upper hand over your fellow players by being able to lock yourself in a transparent control room and unleash several groups of monsters on the other players. From behind the protective barriers you can watch them battle the monster you send at them. You can also help them out via secret passages. To get you started there are eight hidden swith's In the largest room of this wad shown below.

Bigdoor ------------------------- - - - - - - - - - - - - - - - Player 1 -E (By pool of blood) - Start Positon - - - - - - - INVISIBLE WALL->-=======================- - - D - - A - - C ------------------------- B

Switches (SWITCHES ARE ACTIVATED BY PRESSING ON THE APPROPRIATE PART) (OF THE WALL) ) A = RAISES INVISIBLE WALL SEALING YOU IN THE BOTTON PART OF THE ROOM B = LOCKS THE BIG DOOR ON THE OPPOSITE SIDE OF THE ROOM SO THE OTHER PLAYERS CANNOT ESCAPE C = RAISES THE MAIN CONTROL PANNEL WHICH ALLOWS YOU RELEASE DEMONS AND OPEN THE SECRET PASSAGE LOCATED BY SWITCH C D = LOWERS THE INVISIBLE WALL E = ENDS LEVEL JUST IN CASE YOU EVER FIND YOURSELF ON THE OTHER SIDE OF THE BARRIER AT THE MERCY OF ANOTHER PLAYER

LIGHT BAR INSIDE SECRET PASSAGE = PRESSING ON IT UNLOCKS THE BIG DOOR

STEPPING IN THE BLUE ROOM (IN THE SECRET PASSAGE) = STARTS CRUSHING CEILING KILLING EVERYTHING IN THE LARGE AND SMALLER HIDDEN ROOMS. Use last or you will kill all the monsters as well as the players.

STEPPING IN THE RED ROOM (IN THE SECRET PASSAGE) = STOPS THE CRUSHING CEILING

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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