Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

bs_l22

   (4 reviews)

Guest

About This File

This level bs_l22 is for shores of hell level 2. The theme includes many outdoor areas including a very interesting patio area with multiple levels and transporters. The difficulty levels should be considered higher than the normal game as I have become bored with the lack of carnage in regular doom. This level is set up to be played for death match as well as there is plenty of ammo available

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Never_Again

  
Not as impressive as L21 but still pretty good. The distinctive red-and-metal theme makes this map an instant standout among the sea of average 1994 WADs.

Share this review


Link to review
Guest

Unknown date

  
Looks like a heavily modified bs_l21. This isn't quite as good as that map, though, but it still looks all right, and the fun gameplay doesn't hurt, either. Some bad parts, especially a darkened maze-like area with ambushing pinkies, and not as many cool parts, even though I did like the Caco fights. Well worth a download, especially for all nostalgia hunters. --3/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...