Text File
Title : Cooper's Creosote
Filename : COOPERS.WAD
Author : Stephen Wassell
Email Address : SWassell@sound.demon.co.uk
Misc. author info: : If anyone would be kind enough to
a) Review this wad
b) Upload it to infant2
then please EMail me.
How to play it : (insert obvious stuff here)
If you have version 1.4 shareware and
1.2 registered (as I have), then use
the 1.4 .exe with the 1.2 .wad, and
add the bitmaps WIMINUS and STTMINUS,
as done by this level. It'll quit if
you let it run a demo, so be quick!
Description : This is a very large wad (about 230k),
mainly because of all the detail I
put in. I would have released it a lot
earlier, but I had to wait for the GCC
version of DEU when it got too big.
Then, I had to wait for Doom 1.4 when
it got too complex. But now I have got
everthing finished, and if you run it
as described should be no HOMs, etc.,
unlike some... It will probably run
slow in places on less than a DX2, but
I had to comprimise for quality. I hope
that I have made this level fun to play
as well as good to look at, but only
you can decide that.
Features: : 39 imps
38 sargeants
33 troopers
26 lost souls
23 spectres
13 cacodemons
11 demons
5 barons
1 cyberdemon
Independant paths that cross
Non-orthagonal crates, doors & paths
Fairly sensible textures
Several secret areas (none too obscure I hope)
Bits that go up and down
Color-coded doors
Surprises & ambushes
Giant pyramid - watch cyber fall down it!
Proper windows (idea from HELIPAD.WAD
by Sean R. Malloy)
Background story : The Cooper's Creosote factory has been
taken over by the Cyberdemon with his
evil hordes of hellspawn, and everyone
working there has been violently killed
or enslaved. It is up to you to stop
them. Cooper's Creosote is a toxic,
orange-brown liquid made by boiling
water, nuclear waste, and blood under
pressure - not wood tar, as many people
think.
Additional Credits to : The writers of DEU, BSP, IDBSP,
Doom, and anything else I used.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (also untested)
Difficulty Settings : Yes (the cyberdemon got away on HNTR and ITYTD)
New Sounds : No
New Graphics : No
New Music : No - I couldn't find MID2MUS
Demos Replaced : None
Completion time : 30-40 minutes on UV
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21 GCC
Known Bugs : It only works properly on 1.4 or over.
The lift up from the nukeage bit with lost
souls you teleport to (you'll see it) goes
green when it is activated. Also, it very
occasionally goes down, not up. I tried
all the linedef types, but no luck.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. (unless they ask nicely)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites : infant2.sphs.indiana.edu (soon)
BBS numbers : Sound & Vision on 0932 252323
Ask & Recieve on 0923 460213
Other : My hard disk