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Gargoyle's Gorge

   (4 reviews)

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This is a Medium/large level designed for single player.It picks up where Kingpin1 ends. You have successfully annhilated the enemy resistance at Kingpin's Lair,and without time to gather your thoughts you find yourself surrounded by the enemy.You must find the strength to waste any living creature you encounter. Covert operations at Gargoyle's Gorge have us puzzled, but we do know that funds from this activity have provided the means to build an impressive command center to the east of the Gorge.Wipe out as many Humanoids as you can and take all the weapons and ammo you can find.Destroy the two main buildings once the enemy is subdued, then get out alive. Your paycheck will be waiting at our office.

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This is dated September 1996. It's a large, slightly puzzly tech-dungeon map with 354 baddies; there's an unfortunate emphasis on Wolfenstein pressy-shooty wall syndrome, which slows things right down as you press and shoot on every bit of wall until something happens, but once it gets going the action is decent. You get loads of rockets. Ends with a miniature town that feels like part of another level.

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My new email address is michael.slama@ptk.org Mike Slama

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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