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Non-stop DeathMatch

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About This File

This is a DeathMatch wad inspired by the GREAT "gore.wad", by an author unknown to me. The general idea of this wad is to maintain the adrenaline pressure of the players at a maximum rate all the time. You start out in a small niche, with your weapons right in front of you. Just run over 'em, out of the niche, and find your foes! There is NO BFG, Plasma Gun, health, armor, Invulnerablility or other annoying things to disturb you, so the game is stripped down to what it oughta be: Seek, find and KILL!!! There is also an optional way to play it: Remove the -nomonsters parameter (which usually should be present in a DM game to make it REAL fun!), and you'll find a Mancubus in the lowest part of the level, deep down in a dark pit. This is a great way of killing yourself when you're out of ammo, without getting a -FRAG! Remember though, that playing without monsters is more fair in a DoomGod vs. Greenie situation, since the DoomGod eventually will be stuck with nothing but the Chainsaw after wasting his ammo. Then even the Greenie can put the Shotgun to his head and blow his brains out, giving himself some self-esteem...until he's dead again! (OBS: Make sure you're playing Old Deathmatch, or else the weapons won't be there all the time!!!!)

HAVE FUN!!! (BOTH OF YOU...)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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