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DISCO.WAD

   (6 reviews)

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Do you like dancing? Well, go ahead in this Doom game. There is a dance floor with 2 stages and a DJ, bars, toilets and everything.

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Memfis

Unknown date

  
Very "house.wad"ish, was sort of fun but when I died I had absolutely no intent to try again. I don't quite understand what the third reviewer is talking about: what's so special about the toilets in this wad? They make as much sense here as in any other house wad, no?

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Guest

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This starts out (surprise, surprise) in a disco, but you soon leave it to explore sewers and, towards the end, a dark cave. It's all reasonably well designed, with some traps, and okay architecture. There are also numerous sections which could be tagged secret, but aren't. To get 100% kills you have to pay attention around the bar taps and the yellow key area. By the way, a secret at the end gives you a plasma rifle and lots of ammo, when you're likely to have only one Hell Knight left to kill. --3/5

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Guest

Unknown date

  
This is dated October '96. It's not bad; you wade through 248 mostly weak baddies in a (tiny) disco-sewer-cavern. It's reminiscent of Duke Nukem 3D, but without the strippers, and thus feels a bit pointless. Gets a star for being one of the few levels to avert Doom Toilet Syndrome, i.e. it has toilets, but they make sense in context and are amusing. No challenge, odd habit of letting you kill the monsters in safety from the next room along.

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Guest

Unknown date

  
fun map after the flashing start

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Guest

Unknown date

  
This one could really have benefitted from a bluntly ripped disco midi, and some new textures (or at least, some more creative level design). It looks more of a goth club with a doom theme than a disco. 3/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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