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HEX1.WAD

   (5 reviews)

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About This File

The Halls of Hex = the Halls of Power You've found the powerbase of all the Evil (tm) coming through the portals. You gaze in shock at scenes of carnage. No doubt about it, this is where the more unfortunate of the marines ended up. Up being the operative word... This is what id couldn't bring themselves to show. This is what _really_ happened to your buddies.... Oh - and watch your back!

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Guest

Guest

  
middle of the road 94 wad. might of been more fun without plazma. in the red key room you noclip thru the eastern wall out of the level. no glide - just walk, lol.

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Never_Again

  
A good summer '94 level, the author's best. Lots of places to explore, baddies to fight and supplies to fight them with. The texturing is fine for the period; some places are a bit tight to squeeze through, with decorations trying to snag you. In the green marble room right before the curving staircase that leads down into the blue-key area there's a skull switch behind the green torch. Don't use it or you will get stuck: it opens the already-open door next to it and then ... closes it for good.

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Guest

Unknown date

  
Randomly textured and not all that pretty, with a few non-fatal bugs. There is some amount of playability too it though, so you may find it interesting although there are better maps available.

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Guest

Unknown date

  
This was E2M8 of HEROES.WAD, although this unmodified version is even more easy and boring. The author states that no one is allowed to modify this wad, though, so it makes me wonder if HEROES.WAD is even allowed to be in the archive? 1.5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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