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of Game nrc

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my frend always gets hi off robitussin, and after you drink a lot of it sometimes after your trip is over you have this AWFULL vomit, its like.. pukeing out your guts, well, after playing this wad i think i understand how that feals

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OK first there's a frustrating barrel puzzle, where you have to move a barrel by punching it just enough so you can open a door behind it. If you succeed you'll find an alcova with a Cyberdemon which wiggles its tan ass in your face, and you'll have to pass the next 5 minutes fisting its tan ass to get into the alcova. Then you can safely set off the barrels and escape to see the rest of the level: UTTER SHIT IT'S FUCKING HORRIBLE 0/5 -MAES

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This is from September 1996. There are three levels. Map01 is a dull 1994-style level with large undetailed rooms. You get all the weapons, but the monsters are zombiemen. It has flat22 in it. Map02 is a big, spartan outdoors level; Map03 is bigger and even more empty, although it has a football pitch The whole is inoffensive but dull. None of them match the description above - perhaps there is a bug in the archive.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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