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FACTORY.WAD

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About This File

It is said that the old factory on the outskirts of town is still run by zombie employees. They say that the old workers went insane and started to slaughter each other a few years back. Few escaped and barricaded the place in hopes that nothing else would get out, and that nothing would go in. The 3 or 4 survivors said that the toxic waste within the structure caused the men to suddenly become overly paranoid and "loco". They began to kill each other, but something kept bringing the dead men back. Nothing ever dies forever in there..."sounds cool!" You say to yer friends. "Let's check it out, unless y'all are scared or something?" "Hell no!" your friends reply, "Let's do it." When you reach the towering building you tear down the door and enter...

In making this level I used some techniques that I like to see in D-Match level...TRAPS! I have made two different traps (The Crusher and Incinerator) which are activated by a player. When yer opponent is stuck in one of 'em activate it by triggering the sensor triplines. (They look like two square pillars with lights...) and watch/hear your pitiful friend either become 2 inches thick or slowly cook. >-) Do not be discouraged to get the BFG, even though you're walking into a trap. Because if you can kill the other guy before he/she can activate the incinerator you will be set free...free with a BFG under your arm...time for a couple of easy frags... :)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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