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W7.WAD

   (6 reviews)

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2 levels for Doom2.

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Zahid

  
highly atmospheric and modern looking...gameplay isn't hard but tricky...very nice effort for 96's..secret in first map seems useless though and catwalks along confusing progression is in map 2 upsets me but admirable stuff overall...

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Guest

Unknown date

  
It's fucking hard! Based on pulp fiction, huh? Well, I guess this is pulp fiction enough. ~3/5

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lupinx-Kassman

Unknown date

  
Please ignore the first two reviews, these maps are actually pretty good (maybe even above average for 96). You would have to be pretty reckless to get killed, since you get more than enough space, health, and firepower to take out all the opposition. The only tricky part in the maps is perhaps the beginning of map01, in which you can be quietly ambushed by lost souls, but once you recognize the trap, it is easy to avoid. Recommended!

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Unknown date

  
As the first guy wrote, this is in the CRAP category and should only be played if you want to see what crap looks like. Yet the author put a strange amount of effort into the architecture of the levels, suggesting it was a major effort. Learn by focusing on the following: (1) Do not make the levels annoying or confusing, (2) make the levels fun, with a good pace to it, and (3) give the levels proper rythem (eg. easy monsters 1st). -- 2 Stars.

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Guest

Unknown date

  
it sucks its got crappy gameplay and it ia anoying as hell

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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