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Ruins to the Underworld

   (4 reviews)

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About This File

STORY: UAC had been studying the ancient ruins of a civilization which had discovered the secret to opening a portal to the Underworld. One of the most remarkable sites of these ruins was the mile high crusher, which had amazingly pinched a whole between both dimensions.

UAC did the impossible to cover up their sinister operation. From outside the site seames to be and abandoned brick structure...but from the inside, its a completely different story . A duke had discovered these ruins in the 12th century and built his castle around them, including a precious library with countless volumes on witchcraft. But now UAC has taken over and integrated this castle to thier research facilities.

It was recorded in the computer logs that the researchers were able to open the portal for a few moments, but it was too unstable. A few days later, after this grand moment, demons began to appear everywhere.

Little by little the researchers of this ultra-secret operation became possesed by confusion and rage, rendering themselves useless to their tasks. Somehow UAC forsaw that the doom of the world was inminent and decided to give it one last shot. They hire the one last man on earth who had any experience with these types of operations (you), and hoped for the impossible.

LEVEL CONSTRUCTION: It took a WHOOOOOOLE YEAR to create this level (I am not kidding!).But it wasn't a 24-hour a day kind of thing,but more of a "30 minutes here"-"30 minutes there" thing. I had a small deathmatch level planned out when I first started... but, as time went by, it got soooooo big I just had to convert it into a one player type of level (although I think deathmatch and COop is DOable,I have never really tried it). I tried to pay attention to the texture alignments, aswell as the shadow effects of certain light sources. This level represents a hell of a lot of patience on my part (and probably on your part as soon as you play it). I hope you enjoy it.

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Guest

Unknown date

  
Way too dark and flashy, unhinted doors, fences (f.e. cell 'doors') block randomly, horrible amount of texture misalignments, often ugly ambiance, very unbalanced gameplay (f.e. got BFG & encountered first cybie way too early). Layout and gameplay almost completely misses a leidmotiv, the player just walks around through what looks like random scenes without any coherency. Rated as 1996 map: slightly better than average, but not good, so 3/5.

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Guest

Unknown date

  
Decent, large early level. Gives the impression of having been worked on intermittently for a year; it starts off quite poor, gets better, has a nice non-linear open-air end. No real flow and it's basically random smushes and very old, but it amused me for fifteen minutes or so. Gets better as it goes on.

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mallo

Unknown date

  
Nice! For '96, it's really good. What is weird is that one of best-looking places in the map isn't mandatory, and even is hidden! (Without adding to the secrets count!!)

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TimeOfDeath

Unknown date

  
this actually turned out pretty cool with a few cybers and power weapons later on

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