Credits
Everybody responsible for the production of the book titled "Tricks of the DOOM Gurus," for producing such a huge well of knowledge about WAD file design. My brother, who came up with several ideas, including the Satanic room at the end of the initial corridor. (Check out how aligned those textures are!!!) Leo Martin Lim, the author of UAC_DEAD.WAD (Doomsday of UAC) for both the idea for the UAC logo statue, and the invisible sector. (He was, as far as I know, the first to use them.) And of course, the most thanks of all goes to id Software, for making some of the best games I have ever seen!
Text File
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Title : Horror (That should say it all!) ;)
Doom II version.
Filename : HORROR2.WAD
Author : Steve Terry
Email Adress : Lemme get back to you on that one...
Misc. Author Info : 18 year old genius... heh heh heh......
: Eats, drinks, sleeps, and basically LIVES Doom...
: (Would be the same with Heretic, but it gave me
: nightmares...) :)
: Wondering about Quake? Well, when I get a
: computer that doesn't SUCK, I'll get it...
Description : This WAD has either no theme, or many themes (I'm
still trying to figure it out...) I just threw
everything I could think of into this level.
(Kitchen sink WAD)
NOTES ON MULTIPLAYER:
I originaly designed this level for single player
only. Then when I got a real modem, I started
playing deathmatch and realized that I somehow had
to make this level compatible for deathmatch. (You
will see why it's not when you play it single
player...) I therefore added several "deathmatch"
doors. They are all secret doors, so as to not
detract from single player play, but can be seen in
yellow (or brown) on the map. There is also a
giveaway in each texture. (Offlined, slightly
different, etc.) The doors require a red key card
which you will not be able to find in single player
mode. If you try to open a secret and it says it
needs a red key card, you have found one of these
doors. Don't worry, the secret total will not be
affected by these areas. These areas not only make
the level deathmatchable, but connect several areas
to make the level non-linear. The exit is also a
cooperative exit in dmatch. You won't be able to
activate it by yourself. It is near the original
exit switch, which is blocked in deathmatch.
This level can NOT be played cooperatively :(
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* Play Information *
Episode and Level # : MAP01
Single Player : Yes--Play it like this first, so you get the full
effect...and NO CHEATING! :)
Cooperative 2-4 Player : I'm afraid not, part of the level design will not
allow for more than one player to be roaming the
halls...(without the red key)
Deathmatch 2-4 Player : Yes!! This level has been made deathmatchable! See
level description above.
Difficulty Settings : Yes! If a level doesn't have skill levels, not
enough time has been spent making it!
New Sounds : No
New Graphics : Kind of....I was too lazy to find replacement
: textures to put in for the Doom 2 version.
: (DM2 is missing a few DM textures)
: I just patched the needed ones into the WAD.
: (I hope this is legal....)
New Music : No
Demos Replaced : None, this level is a puzzle from start to finish.
(Don't worry, there is PLENTY of action, too)
* Construction *
Base : New level from scratch.
Build Time : Quite awhile (I didn't keep track)
Editor(s) used : DCK V2.2
Known Bugs : Not any that I can find...Perhaps a few unaligned
textures, but you'll only find a few.
Additional Credits to : Everybody responsible for the production of the book
titled "Tricks of the DOOM Gurus," for producing
such a huge well of knowledge about WAD file design.
My brother, who came up with several ideas,
including the Satanic room at the end of the initial
corridor. (Check out how aligned those textures
are!!!)
Leo Martin Lim, the author of UAC_DEAD.WAD
(Doomsday of UAC) for both the idea for the UAC
logo statue, and the invisible sector. (He was, as
far as I know, the first to use them.)
And of course, the most thanks of all goes to id
Software, for making some of the best games I have
ever seen!
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, as long as you give credit to me, Steve Terry, for the original
level.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.