Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The House of Cyberdemon

   (9 reviews)

Guest

About This File

level for DooM ][ based on Quake map E1M7: The House of Chthon

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Tis' ok

Share this review


Link to review
Guest

Unknown date

  
After having enjoyed Ciano's other Quake map clone "Castle Of The Damned" I was disappointed with this, to say the least. The map just doesn't have that ... indefinable something which made COTD really stand out. In fact, if one were to base an opinion of this map not knowing about the Quake tribute, I can imagine one would be critical indeed. --2/5

Share this review


Link to review
Guest

Unknown date

  
Boring to play.

Share this review


Link to review
Guest

Unknown date

  
The "indescribable something" that's missing is a good level as a base. "The House of Chthon" is nothing without the titular Cthon and his switch puzzle, and not only is Chthon replaced by a Cyberdemon, there's no switch puzzle, just hit one switch and exit! There were levels much more deserving of his attention, like "The Door to Cthon" or "Azure Agony", than the one he chose. Play his other Quake copy instead. 1/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
not as good as his castle of the damned cover

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...