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Title : DooM Weapons WAD for Doom 1or Doom 2
Filename : WEAPON.ZIP v.9b
Release Date : 11/15/96
Author : Sarkee & the Ickaboodie! (with help from Ricky B.)
Email Address : rbrennan@webt.com
Misc. Author Info : Tired old man with ravenous Doberman; and strangely
enough,no cats! : ) (btw; If you starve with a
Doberman, the Doberman starves last!)
: Also look for HEREWEAP.ZIP; yep, these weapons are
in Heretic now, too! At your favorite BBS!
Description : A collage of graphics & sounds/music from several
good wads. Replaces most of the weapons in Doom
with more contemporary armament - uses wad
WEAPON( ).WAD as a vehicle. For a more detailed
weapons breakdown, see ARMORY.TXT in WEAPON.WRI.
Additional Credits to : Olivier Montanuy for DeuTex 3.4 & DeuSF 3.7
: Greg Lewis for DeHackEd 3.0a (and the extra help!)
: Denis Moeller for NWT 1.3
: Bob @ deltanet.com for graphics/sounds from
M-16.WAD
: SGT Dan Snider USMC for graphics/sounds from
MARINE1.WAD
: Matt Hooper (junepie @ aol.com) for music from
CHEESE.WAD - Backwater, by the Meat Puppets
(BTW,This is a GREAT Wad!)
: Unknown for NIRV.MUS music PWAD (Great stuff!)
: Dan Ireland for graphics from GSE.WAD,& Tony,
trcolle@ibm.net, for graphics/frame offsets from
SMRL.WAD (I liked the firing graphics from one,
but the sight from the other)
: Zink the Dink! for Endoomer
: Michael Lundy for the Status Bar (& some neat
ideas...) (BTW: Mike is the author of GTT.WAD,
the computer DeathMatch patch - Excellent!)
: and the gang at ID for such a great game!
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* Play Information *
Game : DOOM I v1.9, Ult Doom v1.9, or DOOM 2 v1.7a/1.9
(maybe others, take a chance...)
Episode and Level # : All
Single Player : Yes
Cooperative 2-4 Player : Yes (I think...)
Deathmatch 2-4 Player : Yes (I guess...)
Difficulty Settings : Yes (???)
New Sounds : Yes!
New Graphics : Yes! Yes!
New Music : Yes! Yes! Yes! (Backwater, by The Meat Puppets; CD
Never Mind music by Nirvana; Addicted to Love, by
Robert Palmer)
Demos Replaced : None! (but does this really make ID's demos whacked
out!)
* Construction *
Base : DeuTex/DeuSF Modified G/S/M Wad
Editor(s) used : DeuTex 3.4
DeuSF 3.7
NWT 1.3
DeHackEd 3.0a
NeoPaint 3.0
Known Bugs : (If you want bugs, get WinRoach : )
- Haven't found any yet - but please inform me if
any show up
- BFG blast/Rocket Launcher shot are spliced
together; this is not a bug, I liked it that way!
- Having trouble with Doom 1 music/sound
replacements? -See the Weapon.wri - It's tricky,
'cause ID screwed up the IWAD and made duplicate
entries for the Episode 1 music & some sounds
- If the automatic weapons seem to "dance" or
"jerk" - they're supposed to, they're automatic
weapons; they all jump around!
Time Required : Many, many long hours, mostly spent cursing
Montanuy, Moeller, Lewis, Romero, Carmack, Nynex,
Clinton, etc.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels. Please
credit the original edit program editors - they made great editors, and as
stated in their author texts, were gracious enough to allow others (me!) to
use them as a base.
You MAY distribute this WAD, provided you include this file with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include these files intact, and it would
be nice if you sent me a copy of the Disk/CD. I think that's only fair. I
like CD's. Send it to the address below. Thank You!
* Where to get this WAD *
FTP sites: ftp://cdrom.com/doom/combos/weapon.zip (or something like that...)
BBS numbers: PKWare 1-414-354-8670
Other: I hand a lot of these out on street corners.
Comments :
I really fell in love with DooM, and when Heretic came out, I bought
that, too. But I was really disappointed in the Heretic graphics (weapons)
- I don't really like sword & sorcery. So I determined to port the DooM
weapons graphics to Heretic. When I read about the Marines playing DooM in
PC Gamer (plug), I had a friend download MARINE1.WAD for me, and started
playing around with the sprites. I used NWT, but for some reason (me?) I
couldn't get NWT to store a complete weapons sprite without giving a
"shareware version detected" error message & dos dump-out. (But DooM
accepted & played it). So I used NWT for importing & exporting and offsets,
mostly - and viewing. Then I went to DeuTex for WAD formation. Then I went
to DeuSF and appended everything to the IWAD, and finally got it all to run.
It's kind of a Rube Goldberg way to make a DHE/Sprites/Sounds PWAD, but if
it works, hey, why not? I really wish Olivier Montanuy would revive DeuTex
and not WinTex - I really like the dos command line over Windows...
Ricky Brennan
c/o General Delivery
Lewiston Postal Facility
150 South 8th Street
Lewiston, NY USA 14092
comments to: rbrennan@webt.com