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go to kill

   (15 reviews)

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1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.

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Argenteo

  

Linear and tough map, with a variety of themes, some traps and cool gameplay. Still no gigantic exterior architecture.

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Guest

  
quite good (for it's age)

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Zahid

  
Quite talented author Michael Krause all of his wads worth a go this is his early and most probably 2nd wad...this one has 3 themes metal,sewer and tech base...clusteric(lac k of moving space) and no-Armour made it hard....but overall awesome for its age.

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Unknown date

  
Unusually well-detailed architecture for a '96 level, with good atmosphere and lighting. There are several hot fights using mostly weaker monsters, but watch out for the revenants. Also, Michael uses a lot of SW2SATYR textures, most of which are not switches, so press them all. A fun ride on UV. --Steve Duff 8/21/2003

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Guest

Unknown date

  
Metal/sewer themed map with nice layout and monster placement. Good sense of progress and flow. Quite doable with fast monsters. 4*

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Guest

Unknown date

  
a vary good wad

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Guest

Unknown date

  
This is from November 1996. It's the first level in the archive by Michael Krause, a prolific designer whose maps all had quotemarks. His last levels are from 2000. This is a detailed but mazey hotel-from-hell-styl e map with some well-chosen Quake sounds. 300+ monsters, constant action, over-reliance on trigger lines that drop walls behind you, which gets predictable. Oddly no official secrets, although there are secret bits. Good fun though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
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    • By Ranger Qwerty · Posted
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