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Doom U.H.S.: A PWAD of Unionville High School

   (8 reviews)

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Unionville High School

Unionville High School, built in 1985, is situated in Unionville,

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my favorite wad. but after a while you should have some monsters outside that represent cops. other than that AWESOME JOB!!!

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Unknown date

  
The level is pretty cool, but it's kinda boring. There are barely any demons or zombies to blast.

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Unknown date

  
This is awesome!! It does look college-like. I don't like the imps, I'd rather have the former humans, adds to the realism of the level. But anyway, it's a great WAD of school.

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This is one of those levels where you slaughter the students and staff of a university. It was designed in a more innocent time. The level is generally rotten, because the 148 monsters are scattered singly over a wide area, and it's just a lot of square rooms. On the other hand the design is an impressive feat - undetailed, but large, with a nice-looking main stairwell. Uses lots of teleporters to give a multi-storey effect. Gets one star for effort.

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Build time: 16 months Editor(s) used: Doom Construction Kit v3.61 Phew. Those were the times, eh?

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sure beats shooting up your school in real life i guess, a shame it isnt columbine.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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