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Wizard's Revenge

   (11 reviews)

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About This File

You fell for the ultimate trap. The Death Test. Caught like a fly in a spider's web. Now you're just another monster in the maze. Your jailer is a cruel demon who loves to dish out pain. Not much of a roomate. The cell you occupy seems to be some kind of secret or forgotten place. They want you to go crazy here. They want you to become a killer, a monster. But either way, you won't last long. Something bigger, stronger, maybe invisible, WILL get you. Or the desciples will sacrifice you in their temple. (It's said that some are taken back to their dismal lairs and slowly tortured to death merely for their own sick amusement.) You grit your teeth as you realize what must be done. Tomorrow you will be weaker. You must act at once! Taking out the cell guardian will be easy enough. Beyond that, only luck and low cunning can deliver you from this cursed prison...

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printz

  

Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.

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Unknown date

  
Not that its a bad level, but whats with all the ghost walls and gates you can just walk through. 3/5 -Archy-

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Unknown date

  
Wow... this guy must have been on acid when he designed this level.

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Unknown date

  
A decent enough little run-around. Feels more like an eccentric DM map than an SP map, though. It's possible to exit in seconds if you know where it is. --TDotW

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Unknown date

  
NOt a bad level. Plenty of ammo

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Unknown date

  
Not bad, killed some time. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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