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Enigma Town, Version 1.0

   (3 reviews)

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About This File

If you are tired of complete the 32 levels of Doom II and you finished R.J.G. Stark Base. then you have been trained for this. The new argument?: The big explosion of the Magna Reactor in R.J.G. Stark Base opens a hole in the timeline. And you fall on it..... Your eyes lights up, wandered because you are live, the first thing you do is to talk via radio to the Doom Team, The commander recognize you, WOW..., You are in 1999, 3 years... You walk and look around: Former R.J.G. Stark Base is now a small city in middle of radioactive desert, everything seems different, Barons of Hells are extinct, CyberDemons and Spider Mastermind are discontinued forever. Everything is new technology: The powerful Golden Walker, The new plasma fire gun, with a little wide range, the BFG10000, now toasts the enemy, and an UAC supersecret weapon system. Oh no, your signal has been intercepted, you are discovered, you must escape!!!, if you try to go to radioactive desert you surely will die. The only way is to touch the four Sacred Gems in the city in order to activate the Mystical Transportator somewhere. It's no easy, but you're ... you! So, once again, can get stuck off?

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Guest

Unknown date

  
Strange and wierd. Pretty fun to play though.

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Guest

Unknown date

  
Not bad for a 1996 level, decent detail, plenty of Mortal Kombat samples. Ah, the glory days of the internets... :-p 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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