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30 Levels

   (18 reviews)

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About This File

After destroying the big boss in doom2, you settled down for some r&r, when, suddenly, the cold dead faces of the undead greeted you as you transported in. Realizing the drill, you grabbed your sidearm and wished for some better armament. As you fight your way from station to station you realize that overthrowing the big boss has let different factions in hell struggle for power. You have a bad feeling about who is winning that struggle to rule in hell. Your apprehensions are confirmed as you look up into the sky and realize that you must fight your way through a hell dominated by the damned followers of Corporal Schickelgruber the GodKing. In the middle of this psychopathic hell you may find yourself fighting to save the monuments of mans early ventures into space from demonspawn monsters from hell in the two secret levels. Eventually, you make it through that disgusting hell filled with the dark fantasies of one of history's worst psychopaths and enter a hell dominated by an unfamiliar red volcanic sky. There, you fight your way through a landscape dominated by peculiar cubes rising from the various terrain until you reach the central crossroads of hades where you must fight the current master of hades.

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Doomkid

  
The whole "every map starts in the same spot" thing is kinda cool for continuity and wasn't seen much back then, but these maps are just so generic..

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Unknown date

  
Should really be in "megawads", because it's a complete replacement. The reviews above are particularly bad; the last one offends me most of all because it is weak and spineless. The levels themselves are like the novel you tried to write when you were 16; they generally make sense, but there's no creative spark. Levels 31 and 32 are quite good as exhibition halls, although Doom is the wrong engine for this kind of thing.

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Unknown date

  
This is OK on the whole, with some nice maps together with some less inspired creations.

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Unknown date

  
You can put how many enemies you want, but tell me how you can kill them without ammos. Very difficult, but also boring as far as it is very ripetitive: L1=L2=L3=L4 etc

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Unknown date

  
These maps are not playable at pistol starts.

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Unknown date

  
Sucks really bad

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Unknown date

  
bad... too bad...

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Unknown date

  
I don't agree with previous votes, this is not a good wad. Few maps r original... btw map31 and 32 textures must take a lot of space... Gave it 2 stars, because it has 32 levels.

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Unknown date

  
Probably the best megawad ever created. The author's other works seem to mostly comprise of wads in the x-rated directory. Quality is ensured. You might as well start playing the wad from map 12 on, to see the best sky texture ever made. -Lupinx-Kassman

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Unknown date

  
I gave up playing in first level, when a long crusher in hallway killed me. Not worth of playing it again. 1/5

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Unknown date

  
thair not the BEST levels i have ever played but cumon you cant be so picky out of all the wads out thair 80% of them are going to have some problem with them gameplay,level dezine,detail if pepole would just lern to try and have fun with them dispite thair problems it wood made doom a mutch funner game 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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