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* Patch for A L I E N I N V A S I O N *
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This is a patch that should fix the problem that is associated
with certain early versions of Doom2 1.666, where the screen
garbles up into a big pile of muck when you enter a level.
With some help from numerous people - sorry I can't remember
everyone who helped(but thanx!) - I was able to trace it to
being a problem that exists with DeHacked 3.0 and how it works
with this particualar version of Doom. The weird thing is that
some copies of Doom2 1.666 actually work and others didn't.
This patch should work for all versions of Doom2 - I hope....
I haven't had a chance to fully test this patch - I've been really
busy with my band and with converting this thing to Quake(!) and
I keep forgetting to bring a copy of the patch home with me to
test it on my machine at home (I don't have a sound card on my
machine here), so there may be some sound related bugs or others
as well. If anyone finds anything that seems kind of weird,
I.E baron frames popping up when an alien attacks or wierd
sounds, etc.) I would love to hear some feedback so that I can
fix the problems...
Thanx to everyone who helped me trace this problem with DeHacked,
and keep a lookout for A L I E N Quake, which should be coming
in a few months (I already uploaded a xenomorph model - ftp.cdrom.
com:/pub/idgames2/graphics/mdl and it can also be found on the
Quake Grinder homepage and some other sites as well - so you can
get an idea of what this thing will look like.
Oh yeah...To use this patch you must have already installed
AlienV, and then just unzip this file and type 'vfix'.....
Questions or comments can be directed to jkdiamon@ssa.gov
Or if you like hardcore music in the vein of Korn, Deftones, Prong
then check out my band's webpage on http://www.electricpages.com/tmin
Click on 'GRIEVENCE' and you can see pics, merchandising, show dates
and even a little soundbite....and if you like it there is a
mailing list you can sign;}