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Metallica: LOAD

   (5 reviews)

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This is a *MUST* for every Metallican! If you manage to go through this -tough- level, you meet Jaymz&Jason&Kirk&Lars in the Metallica Hall Of Fame! But... a few badass Imps and Zombie Guys don't want you to have a pleasant trip by the looks of it...

>>> so WATCH your step down there, marine, and bash'em! <<<

Much attention was paid to both gameplay and design matters. Completing the WAD in Ultra Violence requires a skilled player and a little time! ("I'm Too Young To Die" won't save you either...)

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Unknown date

  
fuckin cool '97 map

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Unknown date

  
realy fuckin hard

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The level pits you against 210 monsters in a pretty average dungeon-style layout from January 1997 (predating the whole Metallic vs Napster brouhaha by three years). The design is competent for 1997, with good lightsourcing. The difficulty is pleasantly no-nonsense. There's no lovey-dovey nonsense, just lots of baddies and a few good traps. It divides into three arenas linked with corridors - oddly, the cyberdemon fight is in the middle. Overall I liked it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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