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Temple2...a 6-level hub for Hexen

   (13 reviews)

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These six levels are loaded with tricks,traps and SPECIALEFFECTS such as: 3d-floors transparent doors deep-water sky walls visible floors that actully are not there(you fall thru them) floating corpses and much more..

You must be a true nutcase if you make it through all six levels without cheating. save your ammo .Don't forget that some swiches are multiple swhitches with several functions .

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Unknown date

  
well pretty good map but i got stuck :(

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Unknown date

  
i guess this runs in skulltag or gzdoom. off to play then ^_^' Vash the hunter

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Guest

Unknown date

  
This one's a mixed bag. Competently made, technically, but some of the new textures are ugly, and the maps tend towards being gimmicky and having annoying parts that screw with the player, and a few bits are bizarre. However, it's sometimes clever, some areas look awesome, and some of the gimmicks are actually cool gimmicks. The wad also incorporates DukeTalk via ACS, so you can hear your character spout such Nuclear witticisms as "eat shit and die." - "Max 512 characters please"

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Unknown date

  
:) I just love hexen maps. This one is great for those who like to take their time finishing a map. B

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Unknown date

  
Today I finally reached levels 5 and 6. I now can say I get how to play hexen. I love exploring these maps. Thank you for making it oh so many years ago. B

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Unknown date

  
Pretty damn good

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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