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AXE2

   (6 reviews)

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Set in a Building here on Earth, owned by the Infamous U.A.C Corparation, who with your efforts have become one of the leading ,and Biggest, buisness, in the galaxy. You have orders, that .......There Back !!!!!!!!!! "Oh no. Not again", you say to yourself. You still bare the scares from your last encounter.Hay wait a minute, didn't you Destroy Hell !!!!!! So you grab your trusty Pistol, and look forward into the dark corridors of what lies ahead. I have made a few changes in this new version.

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Zahid

  
another classic gem from axe series...looks bland visually(in 2016) but design and gameplay is still plain solid...

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Unknown date

  
This is from November 1996. I haven't played any of the other AXE levels. The music is from Map18 and Map27. It's a good, tough level; compact, with a no-nonsense design, several good traps and fights. Ammo balance spot-on. A slime pit baffled me for a bit; you have to find a secret (it's pointed out with a lit arrow - not that one, another one). Surprisingly easy final battle. It's a good example of a plain-looking level that's great fun to play.

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Unknown date

  
A classic -- tough, exciting, scary. I forget from which map the music is (MAP27?), but the soft yet spooky music is the perfect match. Hats off to our friend Mr. Connor from down under.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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