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The Scorpio Project, Act 1 (scorpio1.wad)

   (4 reviews)

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About This File

You've cleaned up the mess left by the Military's secret projects on Phobos and Deimos. With this victory, the hellish invasion seems to have been thwarted.

Unfortunately, the Military was engaged in another project in the vicinity of Mars: codenamed Project Scorpio. The goals of the project were to acquire samples of alien microorganisms that existed in the vacuum of space. No significant discoveries are known to have been made by this project.

However, one of the satellites used to scoop samples recently passed close to the Martian moons. After the Scorpio base recovered the satellite for examination, chaos broke out and communications with the base cut off. A trouble- shooter sent to assess the situation disappeared. Apparently demons from one of the moons stowed away aboard the satellite and migrated to the Scorpio base. Your mission is to exterminate all of the hellish creatures and destroy the satellite.

You have been issued only a pistol because the Scorpio base is known to have a substantial armory on the first level in its Blue security area. Access from level one downwards to level eight is available via a series of lifts. Note that the path downwards is intentionally circuitous so that sections of the base could be quarantined if any dangerous life forms escaped. Finally, note that there are many security pads located throughout the base. Some must be activated in order to achieve the higher-security areas, but others were designed to redirect intruders and expose them to security personnel. Use caution throughout.

Play is very nonlinear. You can win several different ways, but some are substantially easier than others. In coop mode, do not make the mistake of going separate ways...watch your buddy's back!

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Unknown date

  
It is a classic map. Very good the scorpion on doors

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Unknown date

  
Short and easy.

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Guest

Unknown date

  
The readme waffles on, but the level isn't bad. It's a wandery, non-linear computer base / warehouse. The design is typically 1994, very square and without much thought to texture alignment, but there's some imagination and it just needs a bit of polish. There's a decent lot of enemies, not too much health or ammo. Suffers from the fact you can just run past the final battle (the boss monster doesn't prevent you from reaching the switch).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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